Wednesday, January 19, 2011

DCC Firmware for Arduino

Firmware

So now that I had assembled the hardware, it was firmware time. I wanted to send an address:direction:speed string (eg "A001:F:S3") over the serial connection to the Arduino, and have the Arduino build the corresponding DCC packet and drive the H-Bridge accordingly.
The Arduino firmware I wrote to implement the DCC spec is interesting from two respects: it uses timer interrupts and it writes to the microcontroller ports directly. But I'm getting ahead of myself a little...

DCC Specification

Before going any further, we'd probably need to have a look at the DCC spec. DCC sends 1's and 0's as square waves of different lengths. A short square wave (58us * 2) represents a 1, and a longer one (>95us * 2) is a 0.
These 1's and 0's are then collected into packets and transmitted on to the rails. Each packet contains (at least):
  1. A preamble of eleven 1's
  2. An address octet. This is the address of the train you want to control on the layout.
  3. A command octet. This is 1 bit for direction and 7 bits for speed.
  4. An error checking octet. This is the address octet XORed with the command octet
Each of these sections is separated by a "0" and the packet ends with a "1" bit.
If a train picks up a control packet that is not addresses to it, the command is ignored - the train keeps doing what it was last instructed to do, all the while still taking power from the rails. When nothing has to be changed, power must still be supplied to the trains so packets are still broadcast on the rails to supply power. In this case either the previous commands can be repeated or idle packets sent.

Driving the H-Bridge

First, I had to figure out a way of driving the H-Bridge signals. Driving both legs of the H-Bridge incorrectly won't short out the power supply, but it will give ugly transitions on the rails ( instead of ) and DCC decoders may not be able to decode the packet. The H-Bridge control signals should be driven differentially - both must change at the same time. This ruled out using digital_write() to set pin states for two reasons: it can only change one pin at a time; and it's too slow.
So I needed to directly manipulate the a microcontroller digital port. I chose pins 11 and 12 which are both in PORTB. By directly manipulating PORTB with a macro, I could now change the pins at the same instant in time.
#include <avr/io.h>
#define DRIVE_1() PORTB = B00010000#define DRIVE_0() PORTB = B00001000

When to use these macros was the next problem.

Timing

As the DCC spec specifies quite a tight timing requirement on the 1 and 0 waveforms, I decided I should use the timer on the Arduino's microcontroller. Using the timer, I could place the transitions on the outputs accurately. So I set up the timer so that the interrupt would trigger every 58us. To simplify things, I defined the time of a 0 bit to be twice that of the 1 bit, ie 116us between transitions. For example, if I wanted to send a 1, I would drive LO HI, and I'd drive LO LO HI HI to transmit a 0. The timer setup routine is shown below.
void configure_for_dcc_timing() {
/* DCC timing requires that the data toggles every 58us
  for a '1'. So, we set up timer2 to fire an interrupt every
  58us, and we'll change the output in the interrupt service
  routine.

  Prescaler: set to divide-by-8 (B'010)
  Compare target: 58us / ( 1 / ( 16MHz/8) ) = 116
  */

  // Set prescaler to div-by-8
  bitClear(TCCR2B, CS22);
  bitSet(TCCR2B, CS21);
  bitClear(TCCR2B, CS20);
  
  // Set counter target
  OCR2A = timer2_target;
   
  // Enable Timer2 interrupt
  bitSet(TIMSK2, OCIE2A); 
}
The interrupt service routine (ISR) for the timer is shown below. For accurate timing when using a count target for a timer, I have to reset the timer counter straight away. Straight after, I figure out which level I need to drive and drive it. The point is, there's a fixed amount of processor cycles needed from when the ISR fires until I drive the pins. After this, I can be a little more relaxed about anything else I need to do during the ISR, like update the pattern count or load a new frame (explained later).
#include <avr/interrupt.h>

...

ISR( TIMER2_COMPA_vect ){
  TCNT2 = 0; // Reset Timer2 counter to divide...

  boolean bit_ = bitRead(dcc_bit_pattern_buffered[c_buf>>3], c_buf & 7 );

  if( bit_ ) {
    DRIVE_1();
  } else {
    DRIVE_0();
  }  
  
  /* Now update our position */
  if(c_buf == dcc_bit_count_target_buffered){
    c_buf = 0;
    load_new_frame();
  } else {
    c_buf++;
  }
};

Building Control Packets

There are two steps to getting packet UI data ready for transmission. First, the UI pattern must be constructed using the latest address, speed and direction data that the firmware has received from the serial link. And then when the driver interrupt is ready for it, the packet is copied to a buffer area so that output data is never updated mid way through the transmission of a packet. The picture right gives the general idea.
To keep things simple for the interrupt routine, I built a list of highs and lows that must be transmitted for a given packet. Now, each time the ISR fires it just outputs the next level in the list. For example, if I wanted to drive a packet of 1001, I'd actually be driving 12 UIs (LO HI, LO LO HI HI, LO LO HI HI, LO HI) on the pins. So I set up an array of bytes called dcc_bit_pattern to hold this HI LO HI ... sequence. It was sized so that it would hold the worst case packet length, transmitting all 0's.
So after receiving a new direction instruction, I'd determine the frame data and write it to this packet buffer in UI format. All the while, I'd be keeping a count of the number of UIs in the packet, and when I'd finished building the packet, squirrel this final UI count away for use later. To build a packet from the address, speed and direction data, I call build_packet(), which in turn calls a general-purpose packet builder function called _build_packet(), shown next:
void _build_frame( byte byte1, byte byte2, byte byte3) {
   
  // Build up the bit pattern for the DCC frame 
  c_bit = 0;
  preamble_pattern();

  bit_pattern(LOW);
  byte_pattern(byte1); /* Address */

  bit_pattern(LOW);
  byte_pattern(byte2); /* Speed and direction */

  bit_pattern(LOW);
  byte_pattern(byte3); /* Checksum */

  bit_pattern(HIGH);  
  
  dcc_bit_count_target = c_bit;
  };
The byte_pattern() function takes a byte and converts it to a string of UIs. For example, given an address of 12, this is b0000_1010 in binary and the byte_pattern() function would add the UIs {LO LO HI HI, LO LO HI HI, LO LO HI HI, LO LO HI HI, LO HI, LO LO HI HI, LO HI, LO LO HI HI} to the current packet being constructed.
The function byte_pattern() uses bit_pattern() which really does all the donkey work, doing the actual logic-to-UI conversion. Starting at position held in variable c_bit, bit_pattern() will lay down LO HI or LO LO HI HI for each bit and will increment the UI counter c_bit as it goes.
void bit_pattern(byte mybit){
    bitClear(dcc_bit_pattern[c_bit>>3], c_bit & 7 );
    c_bit++;
    
    if( mybit == 0 ) {
       bitClear(dcc_bit_pattern[c_bit>>3], c_bit & 7 );
       c_bit++;   
    }
    
    bitSet(dcc_bit_pattern[c_bit>>3], c_bit & 7 );
    c_bit++;
    
    if( mybit == 0 ) {
       bitSet(dcc_bit_pattern[c_bit>>3], c_bit & 7 );
       c_bit++;   
    }
    
}
The position of a given UI in the packet's byte array dcc_bit_pattern is decoded from the UI counter. The three LSBs, c_bit[2:0] are the position within the byte and the remaining MSBs are the byte address. This explains the bitClear(dcc_bit_pattern[c_bit>>3], c_bit & 7 ) stuff that's going on both here and in the ISR.
When the packet is built and the driver interrupt is ready for it, the packet is copied to a buffer area so that a transmitted packet is never updated mid way through being updated. The function load_new_packet() takes care of copying the new UI data and updating the buffered UI target count.

Reading Control Strings via Serial I/O

To read a control string from the serial port, I've used the Serial module and a finite state machine (FSM). The FSM detects a string in the form: "A" digit digit digit ":" "F" or "B" ":" "S" digit. If there's a handier way to do this, I'm all ears. The FSM diagram for this is shown below, with the red transitions being the main loop, and the dashed transistions being followed when there's an error. I snuck a few testmodes in there too: one so I could drive the rails constantly long enough to put a multimeter on them; and another to tweak the timer target count
Having the firware controlled by strings passed through the serial port opens up some interesting capabilities. For instance, I didn't know the address of the train initially, so I wrote small Python script to cycle through all the addresses and wait a while to see if the train responded (it turned out to be '1'):
#! /usr/bin/env python
""" Try to find the address of dad's train... """
from time import sleep
import serial
link = serial.Serial('/dev/ttyUSB0', baudrate=9600, timeout=2)

def search_address():
 for address in range(127):
  print "Address %03d" % (address)
  link.write("A%03d:F:S3" % address )
  sleep(10)
 
if __name__ == '__main__':
 search_address()
I also wrote one to move the train back and forth along the track:
#! /usr/bin/env python
from time import sleep
import serial

link = serial.Serial('/dev/ttyUSB0', baudrate=9600, timeout=2)
print "Link:", link
for i in xrange(10):
    link.write("A001:F:S5")
    sleep(10)
    link.write("A001:B:S6")
    sleep(14)

The Grand Opening

So after all this, you might be interested in what my dad thought of the whole endeavour. I took it back home and showed him, and he was like "Meh, that's nice I suppose. I'm more interested in the wireless control that's about these days...". Fair play, no point in using old tech, I suppose!

References

Saturday, January 15, 2011

Controlling Model Trains with an Arduino

‎Hear My Train a Coming

I was back home a few months ago, and I was in the auld fella's shed. He was giving me the grand tour of the model railway setup he was building (OO guage, I believe). Dad's kinda more into the scenery, building buildings, and wiring the tracks rather than playing with the trains. But what interested me was the operation of the trains - he could have a couple of trains on the tracks and control them seperately, going at different speeds and directions. But there's only two wires! What kind of magic was this?
Turns out it was Digital Command Control, or DCC.

The Golden Age of Steam

Back in olden times, the motors onboard model trains got their power (either AC or DC) from the tracks that the train ran on. This was cool if you had only the one train, you could control its speed by varying the voltage on the tracks, and if you had a DC setup, its direction by flipping the polarity. But if you wanted to run two or more trains at the same time on the same tracks, they'd go at the same speed in the same direction. Not too realistic. Or fun, I can imagine.
That's unless you split up the track layout into separate zones electrically. So a train on zone 1 say, would go at a different speed from a train on zone 2. This setup worked but was very flakey in a number of dimensions. It was especially troublesome at the boundaries between these sections, usually at the points. Points, if you don't know, are those things on a railway which direct a train onto one branch of a track or the other. In model railway land, with the tracks being electrically conductive and all, the points are essentially DPDT switches which can end up shorting the zones if things are not properly controlled. I'm a bit fuzzy on the details here to be honest, so I'll continue...

DCC

Anyways, DCC is the solution to all this. It's quite cool. Instead of DC or a sinewave on the rails, you drive a digital control packet at roughly +-15V. The motor on the train takes its power from this DCC signal (rectifies it, I think), and a chip onboard each train decodes the control packet to set the direction and speed of the train. Since each DCC train can be programmed with an address, each train on a layout can be individually addressed and controlled all without tricky zone wiring! Brill! For a train that's not being addressed, it can still rectify the signals on the rails to power its motor. And if its not being addressed, the train keeps doing what it's doing.

I had a spare Arduino

This was very interesting to me. Digital control, eh? I had a spare Arduino - I'd brought my RGB LED project to show the nephew/nieces. Digital Control. A spare Arduino. A plan was forming. Could I possibly program my Arduino to digitally control my dad's trains?

Power

The first problem was electrical. The Arduino pumps out 5V, and the trains would require a swing of ideally ±15V and quite a bit of current. So I was thinking MOSFET H-Bridge switching a hefty power supply and controlled by the Arduino's outputs. But I had no MOSFETs to hand. Luckily, my dad had a few L293D's lying about (he's cool like that). So with a bit of stripboard and a chopped up DIL socket I had a quick and dirty power driver circuit ready to go. A dusty wall wart rated for 12V DC (giving me ±6V) sourced from the bottom drawer in my dad's shed would supply the necessary power. The general idea of the circuit is shown below:

I used two of the four H-Bridge legs in the L293D to steer the 12V across the tracks. By controlling inputs 1A and 2A carefully, I could put +12V on one rail and 0V on the other, and vice versa, giving a swing of ±6V. This is not exactly to spec, but seemed to work for two trains at least.

The Grand Plan

Now that I was happy with the physics, it was time to get metaphysical. The basic DCC spec defines a packet made up of the train address, its direction and its speed. So I thought it would be nice if I could send an address:direction:speed triplet from a computer GUI to the Arduino via the USB/serial port. My firmware on the Arduino would then convert this command triplet string into voltage waveforms on its output pins, that would drive the power H-Bridge made from the L293D to, in turn, control the train.

So that's what I did. Although I didn't get it completed at home, so the auld fella tacked a few sections of track onto a length of 2x1 and let me borrow a train.
(Warning! as pointed out by Sergei in the comments, if you build this circuit on a breadboard and use it for long periods of time, the chip will heat up and melt your breadboard! So please build it on stripboard and connect pins 4,5,12 & 13 to as much copper as you can to act as a heatsink.)

Firmware

So when I got back to base, I started on the firmware. The firmware to implement the basic DCC spec is interesting enough and would make an interesting post on its own. So that's what I'll do.